GPU-accelerated massive army rendering. Hundreds to thousands of units with flocking behavior, zoom mechanics, and visual density experiments.
Can 10,000 units feel meaningfully different from 100 without becoming noise?
PixiJS + WebGL
TypeScript
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Roguelike quest loop. Fill your Jar of Death, fight and summon mid-quest, pick the best undead to bring home. Iterate toward a perfect army without prestige resets.
Does jar-based curation feel like meaningful progression or tedious inventory?
Vite + Canvas
TypeScript
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Two-thumb tomb raid: lasso-command your undead with one thumb, hold the trance and circle-summon chaff from battlefield essence with the other. Force-field steering (Charm pulls, Dread pushes), the sacrifice chain, a 5-chamber tomb with a boss climax — plus debug playrooms isolating each mechanic.
Does tracing circles in bullet-time feel good enough to be the heart of combat?
Godot 4 + WebGL
GDScript
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The raising screen (Phase 2 of Raid & Raise). In the crypt where Relish woke, place a form on the slab, slot remnants into its blooming rune slots, and watch the creature — and its Adjective-Noun name — take shape, then raise it and name your new friend. Plus the bone pit: feed scraps, pull undead, never hit zero.
Does building a creature from a form and remnants feel like making something that's yours?
Godot 4 + WebGL
GDScript
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Horde management as the game. Raise a wall of expendable Hollows, kit the precious few into aspect-slotted champions, then sort/filter/tag the population and pick a raid party — composition decides who lives. A mobile-first command center: read your army's shape, shape it toward the death-god Vei.
Can managing the horde — organizing, shaping, picking who marches — be fun on its own?
Godot 4 + WebGL
GDScript
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The town as a self-running machine. A bird's-eye yard where dumb, tireless undead scatter between stations — quarry bone, haul it, craft it into goods — while the living mill at the inn and market. Drag an undead onto a station to crew it; their stats decide who's good at what. Watch the line, spot the bottleneck, fix it. Cozy + Factorio, fighting handwaved.
Is running a settlement of needless, tireless undead fun to watch and tune on its own?
Godot 4 + WebGL
GDScript
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